10/13/2023 0 Comments Road rash 3do axle![]() There isn't a good excuse for how little effort they put into the most important part, the actual gameplay. And it's not a port of a Genesis game, it's new. It's not exactly from early in the system's life. The same bad framerate of the Geneiss games, no splitscreen multiplayer unlike Road Rash 2 or 3 on the Genesis, absolutely no graphical enhancements.Īnd it's a 1995 game, too. It's absurd that it didn't, the Genesis Road Rash engine never was that great (the scaling's only mediocre, and the framerates terrible!), when they finally had a chance for something better they should have taken it! But not only is it running on the old engine again, but for no apparent reason the 2 player mode is gone? What happened there? I mean, I like that the music's from the 3DO game - and you actually can hear the rock music ingame, unlike the 3DO version and its ports - and it's cool that the videos, menus, and interface are as much like the 3DO game as they could get on the Sega CD, but when you get to the actual gameplay, it completely falls apart, pretty much. Road Rash CD? Yeah, what it needed to do is actually use the Sega CD's scaling hardware. Something closer to the 3DO game, while "better", would be less interesting to me, because it would never be as good as the 32-bit versions (and therefore not the one to own). I see it now as the best version of the original Road Rash - and therefore the one to own (over the Genesis version). In a weird way, though, I think I prefer it the way it is. If they had done it a year earlier, it might have gotten the attention needed. Ostensibly, it was just a last minute, throw-together type release, with very little effort involved. This is speculation on my part, but I think also that it had a rather short development cycle - judging by the fact that it was a late release for Sega CD, was released to zero fanfare (even compared to other late Sega CD games), and is comprised almost entirely of recycled material. ![]() Sega CD couldn't handle the 3DO version's polygonal engine. I think Sega CD could've handled something with identical gameplay to the 3DO version, just with a downgrade in background/environment graphics. ![]() Sega CD has sprite scaling in hardware, but Road Rash CD appears to simply use the original Genesis Road Rash engine. While Sega CD may not have been capable of a port, with effort they could've done something halfway between in quality. My main disappointment was that the gameplay was pretty identical to the original Road Rash, when everything else (the between-race stuff) was all ripped from the 3DO game. The bands you listed wouldn't really fit the Road Rash style IMO. Continued abuse of our services will cause your IP address to be blocked indefinitely.I think the soundtrack was fine. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Runs smooth at 60FPS on 4DO.bin CRC-32: 94f43206 MD5: 9eb8826af01d4f8d3b735c8bf1fd01ea Recommended Emulator: Get a 3DO emulator to play this game here. Using a badly configured (or badly written) browser add-on for blocking content Description: Road Rash is a Racing video game published by Electronic Arts released on 1994 for the 3DO.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection. ![]()
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